AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Central America: Q1 2024 Performance
In Q1 2024, the top 5 anime games on Android in Central America showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal notable trends.
In the first quarter of 2024, the top 5 anime games on the Android platform in Central America demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance metrics of these popular games, based on data from Sensor Tower.
DRAGON BALL LEGENDS saw a significant fluctuation in weekly downloads, peaking at approximately 55.6K in the last week of March. Weekly revenue showed a notable start at around $31.2K in the first week of January, but gradually declined, closing the quarter at about $13.3K. Active users also experienced a decline from 410K in early January to approximately 335K by the end of March.
Yu-Gi-Oh! Duel Links had a steady performance in terms of revenue, starting at roughly $16.9K and ending the quarter at about $16.1K. Downloads peaked mid-quarter at 13.4K during the last week of February. Active users also varied, with a high of 76.2K in late February and a closing figure of around 61.1K by the end of March.
Black Clover M experienced varying weekly downloads, peaking at 15.1K in mid-January. Weekly revenue started strong at $17K but saw a gradual decline, finishing the quarter at approximately $7.8K. Active users showed a high of 141.6K in mid-February, decreasing to around 102K by the end of March.
The Seven Deadly Sins recorded its highest weekly downloads at 5.5K in early February. Revenue trends showed a peak in the first week of January at about $18K, with fluctuations leading to a closing figure of approximately $13.1K in the final week of March. Active users fluctuated slightly, starting at 24.4K and ending at around 20.2K.
Saint Seiya Awakening: KOTZ had the most stable download numbers, with a peak of 613 in late January. Revenue showed a notable increase towards the end of the quarter, reaching approximately $12.7K in mid-March. Active users remained relatively stable throughout the quarter, starting at 9.4K and ending at around 8.5K.
These insights, provided by Sensor Tower, highlight the dynamic performance of anime games in Central America. For more detailed analytics and trends, visit Sensor Tower.